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SummaryEdit

The Smasher is lifted from Mercurial's post on this thread on the Paizo messageboards. All credit goes to him (I've made a few small changes).

This build takes advantage of Sap Mastery and the Scout's ability to deal more frequent sneak attack damage. The character is also very good at stacking the Shaken and Sickened conditions upon foes which amounts to a -4 attack penalty and -4 saves.

Smasher - Half-Orc Rogue 18 /Barbarian 2Edit

Rogue has the Thug and Scout Archetypes.

Barbarian has the Invulnerable Rager archetype.

Level Feats and Class Abilities Rogue/Barbarian
1

Power Attack

Barbarian
2

Intimidating Glare (Rage Power)

Barbarian
3

Bludgeoner

Rogue
4

Furious Focus

Rogue
5

Sap Adept

Rogue
6 Offensive Defense Rogue
7

Sap Master

Rogue
8 Strong Impression Rogue
9 Iron Will Rogue
10 Eldritch Heritage: Orc Bloodline (Touch of Rage) Rogue
11

Improved Eldritch Heritage: Orc Bloodline (Strength of the Beast)

Rogue
12

Unwitting Ally

Rogue
13 Combat Reflexes Rogue
14

Opportunist

Rogue
15 Dreadful Carnage Rogue
16

Bleeding Strike

Rogue
17 Greater Eldritch Heritage: Orc Bloodline (Power of Giants) Rogue
18

Vital Strike

Rogue
19 Improved Vital Strike Rogue
20 Greater Vital Strike Rogue

StatsEdit

Str: 16 (+2 racial bonus, +2 at 11th, 15th, and 17th, +1 at 16th and 20th)

Dex: 14

Con: 14

Int: 10

Wis: 10

Cha: 14 (+1 at 4th, 8th, and 12th)


TraitsEdit

For traits, you want:

Berserker of the Society

Opportunistic Gambler

Toothy (racial alternative trait)

SkillsEdit

How to PlayEdit

RationaleEdit

What He Looks Like at Level...Edit

From Mercurial:

"At 7th level if you charge or move than 10' between attacks, you'll deal 2d6 (Earthbreaker damage) +6 (Strength) +6 (Power Attack) +3d6 (sneak attack) + 3d6 (Sap Master) +6 (Sap Adept) in non-lethal damage - assuming a non-magical weapon and no critical hits. That's 8d6+18 damage and, again not including magical weapons or any. That also doesn't count Rage or the eventual Touch of Rage ability you'll get through Eldritch Heritage feats and Opportunistic Gambler.

In the teens damage begins to go through the roof. The Earth-breaker is a great weapon because when you get Power of Giants it becomes a 3d6 base damage weapon and you gain reach with it. Also don't forget your bite attack."

DrawbacksEdit

AlternativesEdit

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