Mercurial's Paladin - 1 Human Paladin (Oathsworn - Oath of Vengeance)Edit
|3||Extra Lay on Hands|
|7||Skill Focus: Survival (for the Eldritch Heritage)|
|9||Eldritch Heritage (Orcish Bloodline)|
|17||Greater Eldritch Heritage|
Survival +1 every level
Knowledge: Religion +1 every odd level
Diplomacy +1 every even level
I don't worry about Perception because pretty much everyone else in my party has it and mine would be the lowest anyway (Wisdom penalty). Diplomacy and Knowledge were taken because they are appropriate to a Paladin, but mine isn't especially good at it, having spent most of his life away from society fighting evil."
How to Play
I took Deadly Aim to help balance him out a little when dealing with things at range - remember, you can Smite with a bow too and not every situation allows you to close to melee range in order to get your full attack action.
Find out if your GM allows the trait Opportunistic Gambler (an Adventure Path trait) because if so it will allow you to use Touch of Rage on yourself and have the effects linger for 1d4 rounds afterwards. Very potent, especially when dealing with non-evil foes.
You might get some advice to take 'Quicken Spell-Like Ability' to use with Touch of Rage or Power of Giants, but I'd stay away from that controversy if I were you. I'd also stay away from Sacred Servant.
The character background was a kid who grew up as an urchin on the streets, bigger and stronger than the others and forced to do what was necessary to survive (hence the Bully and Poverty Stricken traits), until he found God that is.
Intimidate with Intimidating Prowess and Dreadful Carnage means that the first thing you kill will inflict the Shaken condition on everything on the battlefield for the rest of the fight. That's -2 to attacks and -2 to saves among other things every fight which can be very big and doesn't even cost you an action to perform.
What he looks like at Level...